0 votes
48 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
0 votes
131 views
Hello. We are making a game for Oculus Rift, HTC Vive, and PSVR. We are using the Google gvraudio Plugin for spatial sound for the Oculus and Vive ...
0 votes
116 views
Hi! I have some soundtracks in the game and they are setup as follows: I just call the event and play with the parameters in the game. However, so...
0 votes
0 answers
127 views
Hi everyone, We develop PS4 Game With Unity . How to solve this.The Log as Follow. 102:43:50* # 102:43:50* # A user thread receives a fatal signa...
0 votes
133 views
Hi Guys, We are contacting you to ask your help concerning a major bug we encoutered with latest version of Fmod Studio. We released a game in 2014...
0 votes
98 views
Everytime I’ve tried to export banks for PS4 I get an error 21, stating that: “(Could not load encoder library ‘libatrac9.dllR...
0 votes
157 views
Hello. We are building a game in Unity that works in both VR and Non VR mode on PSVR, Oculus, and Vive. I have a question about using Spatial Audio...
0 votes
267 views
Hi! I’m using the git hub version of the FMOD UE4 integration in 4.16 with the binaries from the latest download available in the downloads p...
1 vote
7k views
What steps must I follow to get access to console versions of the API or engine integrations?
0 votes
297 views
I am trying to get frequency spectrum data using FMOD_DSP_TYPE_FFT, and then getting a float parameter FMOD_DSP_FFT_DOMINANT_FREQ. However, the dom...
0 votes
254 views
Hi, I am developing a cross-platform VR experience for PS4 and Windows (Vive) in which I am using FMOD low level in UE4. I have modified the code o...
0 votes
500 views
Hi, We’re using FMOD’s low level API in our UE4 project. We’re about to ship our title on Playstation VR soon. We’re curren...
0 votes
641 views
Hello, I cannot build my .fsb files in atrac9 format via fmod_designercl.exe. Docs and command line help say I should use -at9, or -c at9 options, ...
  • Anton asked 7 months ago
  • last active 6 months ago
0 votes
653 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
0 votes
685 views
Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 7 months ago
  • last active 7 months ago
0 votes
799 views
Hi, I followed your example for the net stream. result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-...
1 vote
1k views
I am using UE 4.14 source version, but I am unable to get FMOD to compile as I have done in the past. The image below shows the errors that my comp...
1 vote
0 answers
761 views
Hi!, We’re wondering if (besides the FMOD license) we need to request any special Dolby or SRS license or display any logo or trademark for o...
0 votes
902 views
I was just wondering if there was some way to access or attach a user parameter to a timestamp in FMOD Studio, similar to adding a marker to the ti...
0 votes
888 views
Hi, If I understand correctly, this version of FMOD should be built with at9 support. AT9 is the recommended format for PS4 as per the documentatio...
Showing 1 - 20 of 51 results