0 votes
42 views
Hello. We are building a game in Unity that works in both VR and Non VR mode on PSVR, Oculus, and Vive. I have a question about using Spatial Audio...
0 votes
72 views
Hi! I’m using the git hub version of the FMOD UE4 integration in 4.16 with the binaries from the latest download available in the downloads p...
2 votes
6k views
What steps must I follow to get access to console versions of the API or engine integrations?
0 votes
133 views
I am trying to get frequency spectrum data using FMOD_DSP_TYPE_FFT, and then getting a float parameter FMOD_DSP_FFT_DOMINANT_FREQ. However, the dom...
0 votes
125 views
Hi, I am developing a cross-platform VR experience for PS4 and Windows (Vive) in which I am using FMOD low level in UE4. I have modified the code o...
0 votes
309 views
Hi, We’re using FMOD’s low level API in our UE4 project. We’re about to ship our title on Playstation VR soon. We’re curren...
0 votes
516 views
Hello, I cannot build my .fsb files in atrac9 format via fmod_designercl.exe. Docs and command line help say I should use -at9, or -c at9 options, ...
  • Anton asked 5 months ago
  • last active 5 months ago
0 votes
517 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
0 votes
536 views
Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 6 months ago
  • last active 5 months ago
0 votes
686 views
Hi, I followed your example for the net stream. result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-...
1 vote
854 views
I am using UE 4.14 source version, but I am unable to get FMOD to compile as I have done in the past. The image below shows the errors that my comp...
1 vote
0 answers
625 views
Hi!, We’re wondering if (besides the FMOD license) we need to request any special Dolby or SRS license or display any logo or trademark for o...
0 votes
755 views
I was just wondering if there was some way to access or attach a user parameter to a timestamp in FMOD Studio, similar to adding a marker to the ti...
0 votes
733 views
Hi, If I understand correctly, this version of FMOD should be built with at9 support. AT9 is the recommended format for PS4 as per the documentatio...
0 votes
913 views
We’re having trouble deploying to PS4. It seems like we can’t make a build in Unity to PS4 when FMod is in the project. It builds fine ...
0 votes
762 views
Hi, I downloaded and installed FMOD Studio and Low Level Programmers API Version 1.08.14 for PS4. Under: \FMOD Studio API PS4\api\lowlevel\ inc\fmo...
0 votes
665 views
In fmorbis.h the enum value FMOD_THREAD_MAX is incorrect. typedef enum { FMOD_THREAD_DEFAULT, FMOD_THREAD_CORE0 = 1 << 0, // ......
  • James asked 8 months ago
  • last active 8 months ago
0 votes
755 views
Hi guys. In our project we use FMOD Ex / FMOD Designer middleware, and we have a problem playing FMOD::Event through PS4 controller speaker. I succ...
1 vote
3k views
Frequently asked questions regarding building with AT9 compression. When building as AT9, FSBankLib / FSBank Tool / FMOD Designer / FMOD Studio c...
0 votes
853 views
Hi, since UE4 will move on to sdk 4.0 soon (4.14), I wanted to ask if you could release the binaries (libs) which are linked against that ps4 sdk v...
Showing 1 - 20 of 45 results