0 votes
152 views
The fmod api for specifying thread affinity is unnecessarily constraining me to only specify a single core. Note that there is no such restriction ...
  • James asked 2 months ago
  • last active 1 month ago
1 vote
2k views
Frequently asked questions regarding building with AT9 compression. When building as AT9, FSBankLib / FSBank Tool / FMOD Designer / FMOD Studio c...
0 votes
208 views
Can i import and edit/resize/rebuild AT9 files with Fmod ?
  • duy asked 2 months ago
  • last active 2 months ago
0 votes
274 views
I’m hearing some crackle when playing ordinary one-shot sound effects like a button press. I have experimented with setDSPBufferSize to diffe...
  • James asked 3 months ago
  • last active 3 months ago
0 votes
282 views
Note: I am using fmod studio 1.06.17 Is attaching with the profiler while running on an actual psvita device supported?
  • James asked 3 months ago
  • last active 3 months ago
1 vote
3k views
What steps must I follow to get access to console versions of the API or engine integrations?
0 votes
821 views
We’re having trouble loading AT9 on PSVita. It looks like it is trying to use a bunch of different codecs and failing… including this ...
0 votes
1k views
Hi, I’m trying to create a stream from an AT9 file that was encoded using the tool included in the PS Vita SDK (at9tool.exe). The options are...
0 votes
1k views
I just got FMOD working on PC. Tried porting it over to Vita and I get a stack overflow. All our assets are loaded on a seperate thread, but as soo...
0 votes
2k views
Hi, I just wanted to confirm that the Vita is indeed very limited with regards to what FMOD Designer effects you can use? Specifically, the projec...
  • Capybara asked 2 years ago
  • last active 2 years ago
1 vote
2k views
I’m trying to control the time Fmod Studio transitions between parameter values within an event. We know that the desired parameter changes a...
Showing 11 results