0 votes
0 answers
3 views
It’s possible play sound at location in Unreal engine 4 as is done using: UGameplayStatics::PlaySoundAtLocation() Thanks in advance!!
0 votes
0 answers
23 views
So in our dialog system, I build a path to a wav file I want to play, based on character/language/stress level, etc. I then use UFMODBlueprintStati...
0 votes
0 answers
15 views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 2 days ago
  • last active 2 days ago
0 votes
62 views
I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 2 weeks ago
  • last active 5 days ago
0 votes
38 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
0 votes
217 views
It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn...
  • laggyluk asked 2 months ago
  • last active 7 days ago
0 votes
45 views
I noticed that the FMOD 5 documentation of System::createSound explicitly says that the filename has to be encoded using UTF-8. Does this mean that...
  • Daniel asked 1 week ago
  • last active 7 days ago
0 votes
41 views
Hello! My first post here… I’ve been trying to find an answer to a problem that I’ve had since I started using the profiler (a co...
0 votes
63 views
The playlist in a multi sound object appears to play in a shuffled order when shuffle is enabled but it seems to always play the SAME shuffled orde...
0 votes
157 views
Greetings, I’ve been pulling my hair on trying to find any reference on how to get the time domain data from a sound. I’ve seen several...
  • neosettler asked 3 weeks ago
  • last active 2 weeks ago
0 votes
65 views
Hi folks… I’m having issues with my current UE / FMOD setup – I’ve got a bunch of music cues set up with triggers etc but f...
0 votes
106 views
I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are af...
0 votes
79 views
Grretings, I’ve been trying to replicate de WebAudio behavior functions getByteFrequencyData and getByteTimeDomainData. See doc here: https:/...
  • neosettler asked 3 weeks ago
  • last active 3 weeks ago
0 votes
80 views
I’ve downloaded the API Version 1.08.15, I presume it to be FMOD 5 but it seems rather confusing… what am I missing?
  • neosettler asked 3 weeks ago
  • last active 3 weeks ago
1 vote
82 views
I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity...
0 votes
106 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
0 votes
105 views
Hi, For my project, we are using the getTimelinePosition function to feed the background music position to a parameter of another event. It seems, ...
0 votes
0 answers
97 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
124 views
Hello, I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity. No matter the scene i’m at, if...
0 votes
152 views
Hi, So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encounter...
Showing 1 - 20 of 332 results