0 votes
0 answers
8 views
Hi, For my project, we are using the getTimelinePosition function to feed the background music position to a parameter of another event. It seems, ...
0 votes
0 answers
24 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
0 votes
129 views
It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn...
  • laggyluk asked 3 weeks ago
  • last active 3 days ago
0 votes
34 views
Hello, I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity. No matter the scene i’m at, if...
0 votes
87 views
Hi, So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encounter...
0 votes
117 views
Hello, I am trying to capture the output from a device and play it in real time through a FMOD Sound (FMOD_OPENUSER | FMOD_LOOP_NORMAL | FMOD_CREAT...
0 votes
78 views
I’m working on an adaptive music system with FMOD Studio and UE4. The whole soundtrack is currently set up in one single event. As it is supp...
  • Jannic asked 2 weeks ago
  • last active 1 week ago
0 votes
82 views
I’ve just implemented audio recording for the purpose of merging the Stereo Mix output with captured video to produce a complete movie of gam...
  • Tim Auld asked 2 weeks ago
  • last active 1 week ago
0 votes
68 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 2 weeks ago
  • last active 2 weeks ago
0 votes
63 views
Hello, is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback? Thanks! Jan
  • Jan Kavan asked 2 weeks ago
  • last active 2 weeks ago
0 votes
60 views
Hello everyone I’m in the process of implementing audio into an online multiplayer game. (Using FMOD Studio and UE4 Integration) When simply ...
  • Jannic asked 2 weeks ago
  • last active 2 weeks ago
0 votes
139 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 1 month ago
  • last active 2 weeks ago
0 votes
67 views
OK, I’m gonna try to explain this as good as I can. So I basically created a playlist app on windows, what happens is that when the sound end...
  • Deniro asked 2 weeks ago
  • last active 2 weeks ago
0 votes
89 views
Hello, i can’t solve this problem, i’ve made FMOD parameter “health” (range 0-100), how can i link it to Player’s Hea...
  • miras asked 3 weeks ago
  • last active 3 weeks ago
0 votes
230 views
Hi, I followed your example for the net stream. result = system->createSound("http://www.music.helsinki.fi/tmt/opetus/uusmedia/esim/a2002011001-...
0 votes
136 views
Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the aud...
0 votes
107 views
Hi! We’ve been using FMOD for recording in an UE4 application, and we recently moved from 4.12 to 4.14. In 4.12, we used to retrieve the avai...
0 votes
125 views
Hi everyone, I tried to implement a simple “MainMenu” theme with different navigation states bound to a parameter. In fmod everything w...
0 votes
137 views
Hello. So yeah, as the title says. I want to get the event name. At the moment this is just for debugging but could be used for switching depending...
0 votes
140 views
Greetings, I am currently working on a game on Unity3D and I have seen the tutorials on how to create interactive music system. These videos all us...
Showing 1 - 20 of 317 results