0 votes
30 views
Hi All, I’m experiencing some inconsistent behaviour with regard to Audio Volumes and how they function with FMOD Snapshots. The documentatio...
0 votes
31 views
Hi, I started to learn FMOD yesterday, so I’m totally a Newbie. I want to use FMOD to improve my Unity game’s audio effect. FMOD seems ...
  • YANG YL asked 6 days ago
  • last active 4 days ago
1 vote
384 views
I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are af...
0 votes
58 views
Hi, I’ve got UE4.13 installed, with FMOD 1.08.14 (4.13) inside the project plugins folder. I’ve got banks built with FMOD Studio 1.08.1...
1 vote
42 views
Does the API provide a built-in, fire & forget way to lerp to a new volume level, or should I do this manually in my update function? I see Cha...
0 votes
68 views
Hello, I’m still having a hard time understanding the FMod coordinate system in relation to the OpenGL coordinate system. I have some sound e...
  • C.Tollso asked 3 weeks ago
  • last active 2 weeks ago
0 votes
59 views
I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, howe...
  • M asked 2 weeks ago
  • last active 2 weeks ago
0 votes
52 views
Hello. We are building a game in Unity that works in both VR and Non VR mode on PSVR, Oculus, and Vive. I have a question about using Spatial Audio...
0 votes
83 views
I’ve just updated from FMOD Unity intergation 1.07 to 1.09.04. Rebuilt project in studio v 1.09.04, updated banks in Unity, loaded the projec...
  • Paul asked 3 weeks ago
  • last active 2 weeks ago
0 votes
109 views
Hi all, I’m using the GVR Plugins with FMOD in Unity and in one scene they playback with extreme distortion. It sounds like a stereo cracklin...
  • Benjamin asked 4 weeks ago
  • last active 3 weeks ago
0 votes
0 answers
62 views
Bug report. UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as pro...
1 vote
97 views
I’m working on a project made with Unity and I would like to call all my events from code using the GUID value, so I don’t have problem...
1 vote
315 views
Do you happen to have an ETA for FMOD for UE 4.16 (it was released today) ?
  • Alex Zubov asked 1 month ago
  • last active 4 weeks ago
0 votes
119 views
Our game is a top-down 2D game, and we are playing most of our sounds via FMod Studio events. However, as a fallback for modders, we have the abili...
  • Codecat asked 1 month ago
  • last active 1 month ago
0 votes
112 views
I’m currently working on a DJ application in Unity, which uses the FMOD low level api, and I need to be able to output the same audio to 2 di...
  • Tycho asked 1 month ago
  • last active 1 month ago
0 votes
155 views
I’m trying to create a tail for a sound so the transition to the beginning of the loop is smoother. Here is a image of what I want to do: Sa...
0 votes
112 views
Hi there, wonder if anyone else is getting this possible bug? I am trying to stream a 0.75 second long 32bit 44100hz mono wav file with the followi...
  • Rabbit asked 1 month ago
  • last active 1 month ago
0 votes
164 views
Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
141 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 2 months ago
  • last active 1 month ago
0 votes
125 views
I have the fmod plugin in as code, and it is giving me so many errors. The main one is about the .h files not being the first include. I also get e...
Showing 1 - 20 of 395 results