0 votes
31 views
I know the title is a duplicate of this: https://www.fmod.org/questions/question/systemsetoutput-after-studiosysteminitialize/ But I’m having...
0 votes
0 answers
31 views
I know this will probably a rather dumb question, but after two days of trying, i thought i would ask anyway. I’m quite new to C++ so I think...
0 votes
43 views
Hi, I’m using an app that uses fmod.dll (prod version 1.8.15). This app does not handle opus codec, but as far as I know fmod supports opus t...
  • Pablo asked 2 weeks ago
  • last active 1 week ago
0 votes
44 views
I am running Unreal 4.15.3, I have Unreal 4.17 as well. I keep getting an error that says “Plugin ‘FMODStudio’ failed to load bec...
  • Ryan asked 2 weeks ago
  • last active 2 weeks ago
0 votes
60 views
I’m trying to make FMOD play all sounds in sync with unity’s Time.captureFramerate feature. So basically make it only play one “...
0 votes
56 views
Hi All, I’m seeing some behaviour with polyphony that makes me think I don’t understand it. I have an FMOD Event in a Unreal level, wh...
0 votes
113 views
public void SpectrumData() { if (sampleChannel == null) { var rusult = EventInstance.getChannelGro...
  • sage asked 3 weeks ago
  • last active 3 weeks ago
0 votes
114 views
Hey, we recently upgraded our FMOD library from “10815” to “10905” and we’re getting several in-dll FMOD crashes. A f...
  • Shiny Yang asked 1 month ago
  • last active 3 weeks ago
0 votes
74 views
Hello here, So i’m new to Fmod and implementation in general, got into it because im doing a Ludum Dare game jam. We re doing a shooter game ...
0 votes
88 views
To preface this, the studio I’m working with are using Visual Studio and the file pdb2mdb.exe to convert the code to dll’s or to mono d...
  • James asked 3 weeks ago
  • last active 3 weeks ago
1 vote
69 views
Hello, I am needing to have support for both the Oculus Spatializer and the 3D Panner as a switchable audio setting within the game for headphone a...
0 votes
65 views
Hi All, Quick question about the use of polyphony in multiplayer. If I have a 2D sound which triggers and should be audible for all players, do I n...
0 votes
69 views
Hi, I want to know if it is possible to set a parameter of a event inside another event. Just to make myself clear: I have an Event called Event1, ...
0 votes
111 views
Hi there, Within one of my functions called when the mouse clicks a specific object in my game the function “pickup()” is called. The f...
  • Andrew asked 4 weeks ago
  • last active 4 weeks ago
0 votes
105 views
Hey Guys, I’ve been having this issue every week or so for the last month. Any scripts that have an [EventRef] pointing towards an FMOD even...
  • Mitch asked 1 month ago
  • last active 4 weeks ago
0 votes
118 views
When compiling FMOD for UE4 source, the following occurs Place FMOD files into Engine/Plugins/FMODStudio Generate Project files Open .sln Build/Re...
0 votes
100 views
Hi, I’m having trouble with the ChannelGroup::setMixMatrix method. I would like to patch a Mono sound through to different speakers on a 5.1 ...
0 votes
108 views
Hi All, I need some help understanding the behaviour of the “Play Event 2D” function available in Unreal blueprints. My (quite possibly...
0 votes
142 views
Hello. We are making a game for Oculus Rift, HTC Vive, and PSVR. We are using the Google gvraudio Plugin for spatial sound for the Oculus and Vive ...
-1 votes
279 views
I’m using 64 voices, FMOD v 1.06.11 and Unity 4.06. Even though we have 64 voice limit, sometimes we hear some interruptions: the sound is &#...
Showing 1 - 20 of 421 results